pathfinder: kingmaker 2h paladin build

pathfinder: kingmaker 2h paladin build

Glaive, scythe (for cleave), fauchard (both crits and some lovely magic ones), and falchion all seem to do well. Doesnt need gyronna to reach 70 Armour Class (AC), so theres that as well. Hi, I'm playing the ps4 edition. Level 13 brings us Enduring Earth, doubling the duration. Haste, Resist Energy (Communal), Dispel Magic, Dragons Breath, Dimension Door, Animate Dead, Protection from Energy (Communal), Beast Shape III, Fire Snake, Geniekind, Angelic Aspect, Dragonkind I, Transformation, Sirocco, Heroism (Greater), Dragonkind II, Wave of Exhaustion, Firebrand, Legendary Proportions, Dragonkind III, Seamantle, Frightful Aspect, Vanish (Quicken), Burning Arc (Quicken), Mirror Image (Quicken), Sense Vitals (Quicken) Fireball (Quicken), Haste (Quicken), Displacement (Quicken), Dragons Breath (Quicken), Dimension Door (Quicken), Fire Snake (Quicken) Sirocco (Heightened) - lvl7.8.9. Has crowd control (CC) effects for every save, Attack the lowest. Combine that with Shatter Defense to debuff the enemy. I'd take it for solo or if I didn't have a bard with dirge. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Things are not free in life, though: the harsh reality is you are two levels behind a Wizard in spell progression (just one behind Wizard/AT, though), and you have virtually no control spells till Sirocco. Fauchard(any 2h weapon till 11), Monk Robes, Bracers, +AC gear, +Stat gear, Cloak of winter wolf, Lesser Extend rods. Damage is not too shabby either. You can miss most things in the game and still be in a decent enough shape. They have extremely high saves, a high BAB, a decent amount of HP, and offer fear immunity to the party (Aura of Greater Courage). Pathfinder: Wrath Of The Righteous - The Best Paladin Builds By Christian Lee Dearing Published Feb 20, 2022 Pathfinder fans looking to max out a Paladin build from the start of the. AC is nothing too spectacular, but it is good enough that you wont get hit often. Generally it means we just get a lot better at actually killing things. Especially if you don't have someone with a lot of free time to Dazzle. can be Sai Focus/Crit and Fencing Grace. . Dazzling display/Cornugon smash/Dreadful Carnage (since you'll be focusing on CHA and STR anyway). Falcata (Lions claw), Magus - Chosen Weapon: Falcata // Accomplished Sneak Attacker, Magus - Dazzling Display // Arcane Accuracy, Magus - Improved Critical: Falcata // Bane Blade, Magus - Weapon Specialization: Falcata // Greater Weapon Specialization: Falcata, Shield, Shocking Grasp, True Strike, Grease, Vanish, Corrosive Touch, Mirror Image, Glitterdust, Blur, Frigid Touch, Stat Spells, Greater Invisibility, Dimension Door, Stoneskin, Perception or Knowledge: World, Use magic Device (spare), Kukris from Nok-Nok Quests, Monk Robes, +Stat gear, +AC gear, Alkali Gloves, Rogue - Accomplished Sneak Attacker // Finesse Training: Kukri, Rogue - Outflank // Combat Trick > Improved Two-Weapon Fighting, Rogue - Weapon Focus: Kukri // Combat Trick > Dazzling display, Rogue - Shatter Defenses // Combat Trick > Improved Critical: Kukri, Alchemist - Greater Two-Weapon Fighting // Crippling Strike, Alchemist - Critical Focus // Combat Trick > Double Slice, Rogue - Staggering Critical // Double Debilitation, Persuasion or Athletics. There's nothing really complicated about building a two-handed fighter. This is a combat character. So with all that said, I'd always recommend going for damage in a Paladin. Awesome. All the juicy stuff is passive, so if you need to swap the damage type, unequip the rod. Welcome to the Pathfinder Two Handed Paladin Build. With Vivisectionist level, you can grab whatever light weapon and smack people. Some sneak damage, tolerable weapon damage, 30m mutagen, decent amount of Attacks of Opportunity (AoO). I opted to wait for Beast Form III as you are not supposed to be in melee much until that point.Whatever you fancy. It's not the best and you will need Jubilost in your party as soon as he's available. You can even consider adding to the above with further crowd control by dipping a level of thug (so intimidated enemies panic). Punishes tripped enemies hard. Weve taken Leopard mostly cause it gains AC/AB/Damage from just one Cats Grace, so we can have buffs too. Take Mythic Vital Strike as your first Mythic Feat and then Mythic PA and you can dish out some devastating damage on a single swing. You'll notice a lot of their abilities are all focused on 2 things - magical defense, and damage against evil monsters. This is what Amiri always wanted to be. All trademarks are property of their respective owners in the US and other countries. Monk robes, Bracers of Armor, +AC items, +Stat items. Likes having Alchemist in the team for Shield Infusion, but wands/bracers will do as well. Also some free True Strikes are not wasted on us. Slayer build has both Shield Bash (lvl 3) and Two Weapon Fighting (lvl 4) ??? Keep at least one at all times. Seize the Moment can't be replaced so easily - you decide. Persuasion (Max), Perception (Max), Mobility 3. 2 points left to bring the weapon to +5. Nothing can be done about that - no spare feats left. Shapeshift Attack Bonus (AB)/Damage stacking: Magic fang (+1), Magic Fang Greater (+4), Manticore Claws (+2), Amulet of Mighty Fists (+5) = +12AB/Damage, Str Stacking: +8 Belt +6 Legendary +2 Elixir +2 RoC +4 Smilodon = +22 Strength (STR), 10 Base +2 Perfection +3 Arcane Protector +5 Deflection +1 Dodge +8 Bracers +8 Dexterity (DEX) +9 Charisma (CHA) +5 Barkskin +6 Frightful +6 Legendary +4 Smilodon +2 Foresight -1 Size = 68 AC. Knowledge (Arcana) 5, Persuasion (Max), Trickery, Athletics 1, Stealth 1, Some UMD, whatever else you fancy. Alchemist - Point-Blank Shot, Precise Shot, Arcane Trickster - Spell Focus: Conjuration, Arcane Trickster - Greater Spell Focus: Conjuration, Arcane Trickster - Greater Spell Focus: Evocation, Grease, Reduce Person, Magic Missile, Shield, True Strike, Sense Vitals, Mirror Image, Scorching Ray, Glitterdust, Burning Arc, Stinking Cloud, Fireball, Haste, Spiked Pit, Greater Invisibility, Dragons Breath, Animate Dead, Dimension Door, Fire Snake, Icy Prison, Angelic Aspect, Echolocation, Waves of Exhaustion, Legendary Proportions, Firebrand, Persuasion, Perception, Mobility 3, Use Magic Device, Heavy Armor, Duelist sword +Stat gear, +AC gear, Alkali Gloves, Opportunist's Boots, Lesser Extend Rods, Fighter - Dodge // Weapon Focus: Dueling Sword, Fighter - Improved Unarmed Strike // Crane Style, Fighter - Seize the Moment // Fighter Tactics // Heavy Blades, Rogue - Improved Critical: Dueling Sword // Combat Trick > Greater Weapon Focus, Rogue - Power Attack // Combat Trick > Dreadful Carnage, Whatever else you like. Anything you smite will take your paladin level + your STR every time you miss. Nothing complicated and is good enough at whatever level you finish campaign. Early game, use staff or flaming nunchucks, AC items, 2x Arcane Protector in Act 2 - one at the Bandit Camp at the bridge, and the other on Bartho. It was the first character I made in kingmaker. The game being so new there are not alot of builds out yet. Damage from Touch Spells, Ability to skip Crit in favor of keen weapon Arcane Weapon additional property. taking 1 level of Scaled Fist Monk) that can help shore up a Paladin's defense issues, but really pushes your Paladin away from their traditional look and feel). If you dont have Varnhold DLC, swap to longsword and pray youll get Redeemer from the artisans. Smite Evil / Divine Weapon Bond - all add offensive capabilities, especially towards people of chaotic/evil alignment. You will need it. Any good advice for building a 2h Paladin? Dazzling is taken so he doesn't just stand there after initial control spells are fired. Finally, Angel-kin Aasimar is the perfect race for a Paladin because of the +2 to Str and Charisma and their ability to get the Wings feat (+3 dodge AC and ignore difficult terrain). And I didnt want to lose all those smites on combat-oriented Pally. Extra attack can go a long way. Proper druid centered on shape-shifting and tripping enemies. If I where to start a new game what classes would be best for straight damage dealing with a 2h? There is no way for monk to contend with that. Extra attack per round goes a long way. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. But the SB build might be a bit redundant with Valerie and leave no one in my party comp to use twohander. Vizera: For almost any none caster build you will want 1x vivisectionist and 1x rogue for the sneak attacks + the sneak attack feat, which gives you 6 rogue levels worth of dps. New comments cannot be posted and votes cannot be cast. 1)Two-Weapon Fighting 1)Shield Bash 3)Weapon Focus (Rapier) 3)Shake it Off (Bonus Teamwork feat) 5)Power Attack 7)Dazzling Display 6)Outflank (Bonus Teamwork feat) 8)Improved Two Weapon Fighting 9)Combat Reflexes 9)Seize the Moment (Bonus Teamwork feat) 11)Improved Critical 12)Shield Wall (Bonus Teamwork feat) 13)Shatter Defenses 15)Shield Master Any of your allies in reach crit - you and your pet hit, Tripped enemies get up - everyone in range hits. Everything is controlled for a good long while. Deals good damage and x4 crits. Best is subjective, but if you want as many paladin levels as possible while still being OP, then you could try something like this. Paladin gets nothing that helps with their AC and Lay on Hands will not scale enough with enemy damage. Artisan Bokken. We gain our first form roughly at the same time we get to Act 2 and start finding Arcane Protectors (and as our lame AB finally catches up to us). Its a nice way to keep sneak attack and studied target progressing. WIS draining stuff will be spooky, though. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Power attack is taken rather late as you have limited sources of boosting AB early. Avoid divine scion. Most enemies will never hit you unless you are paralyzed or otherwise denied DEX/dodge bonus to armor. Use Gather Power to reduce the burn. Paladin is skipped. Doesn't do anything spectacular, but should be a smooth run. Press J to jump to the feed. Persuasion is the most important; do what you want for the second skill. You should start shifting the moment you get Leopard. Dont think you can squeeze much more out of the class. Meanwhile you will probably want to use monk weapons. I like that build though. At least an alchemist to buff AC of your doggo. Question on the "Feyspeaker Shifter." It also gives fast access to Uncanny Dodge. Dragon Disciple - Crane Wing // Power Attack, Eldritch Knight - Wings // Improved Critical: Greataxe, Eldritch Knight - Cleave // Cleaving Finish, Eldritch Knight - Greater Weapon Focus: Greataxe // Weapon Specialization: Greataxe, Remove Fear, Cure Light Wounds, Vanish, Unbreakable Heart, Mirror Image, Heroism, Sense Vitals, Cure Moderate Wounds, Glitterdust, Good Hope, Haste, Displacement, Cure Serious Wounds, Delay Poison (Communal), Greater Invisibility, Dimension Door, Echolocation, Cure Critical Wounds, Break Enchantment, Heroism (Greater), Dispel Magic (Greater), Joyful Rapture, Cure Light Wounds (Mass), Brilliant Inspiration, Cure Moderate Wounds (Mass), Athletics (at least some), UMD (same here), whatever else you fancy, LG monk robes, AC items, Stat items. 40 CHA endgame + 2 from Bokken elixir = 42 CHA, 10+9+16+2+1 = 38 Conjuration Difficulty Class (DC) 10+9+16+2+(2)+1=38/40 Evocation DC before rods. They are Multiple Ability (score) Dependent (MAD) and dont offer any meaningful paybacks for it. For more information, please see our YMMV though. 8 attacks/4 at max BAB with extra attack ki power. Arcane weapon youll likely use is Axiomatic+Bane. Likes having an Alchemist in the party for Shield spell. Not really important, but a bit of a buffer is handy. 3 of those at max Base Attack Bonus (BAB). An average male halfling is roughly 35 pounds. It's just due to how itemization works. Inquisitor - Improved Critical > Fauchard, Inquisitor - Combat Reflexes // Seize the Moment, Inquisitor - Tandem Trip // Favored Enemy: Fey, Shield, Cure Wounds, True Strike, Enlarge Person, Restoration, +Stat Spells, Divine Favor, Remove Fear, Cure Wounds, Restoration, Remove Paralysis, Delay Poison (Communal), Resist Energy (Communal), AC from Charisma (CHA) through monk, Monk feats. I am playing a paladin as my first play through. Human Two-Handed Fighter 5 While deadly opponents of evil, they can also empower goodly souls to aid in their crusades. While you cant cast spells in it, breath weapon works perfectly fine. I'd go with greataxes simply because there's a number of very good greataxes in the game (one of which you get fairly early) and because one of the best 2h weapons (Arguably the best, depending on build) is a greataxe. They will boost your damage by a lot. Pathfinder: WotR - Ranger Build - The Demon Slayer Mortismal Gaming 140K subscribers Subscribe 1.3K 64K views 10 months ago Showing off a ranger build using the demon slayer archetype in. Alignment: Lawful good Hit Die: d10 Consider adding weapon focus, dazzling display, and dreadful carnage if you go two hander. Somewhere else you can grab int headband at level 2? When you get one amazing two-handed bastard sword from killing another barbarian in story mission - switch to that. There are a few min-max class combos (i.e. Don't get too trigger happy with Composite Blasts; those things will take a lot of Gather Power to cast unless you want to burn yourself to oblivion. Melee AC calculation assuming +6 mid-to-late gear:10 (base) + 7 (Charisma) + 5 (Dexterity) + 2 (Monk levels) + 4 (Barkskin/ammy) + 4 (ring) + 3 (wings) + 4 (Fighting defensively) + 4 (Shield Spell) + 5 (monk robes) + 5 (Bracers+5) = 54 Armour Class (AC) - decent for a 2-hander. :: Pathfinder: Kingmaker Guides and hints Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. That a bummer.. Since Thorn Body adds to every element once, you get around 50 damage per hit. You'll notice a lot of their abilities are all focused on 2 things - magical defense, and damage against evil monsters. Could also be Dispel or True Sight. Lead Blades wands are nice too. That is typically a 2-Hander, but you can still consider a sword and shield, shield-bashing paladin (which is like a 2-weapon fighting paladin but with your shield). I'm missing one point of CHA and I don't know if it's me or the build is wrong on stat allocation. Another question about Dex Scion: "AB from CHA through Arcane Accuracy"..i stumbled upon thisArcane acc gives you AB based on INT not CHA. Doesnt rely on Perfect Strike at all, as you dont care much about weapon dice. +Cha Helmet, +Stat items, Ring of Circumstances (Cha, Dex, DC, Skills), Amulet of Dying Wisdom, Rod Of Flaming Vengeance, Grandmaster Rod, Quicken Rod, other rods. Very abusive build. You want an Alchemist in your party for Shield spell. Your standard nuker sorcerer with a good late-game plan. Jaethal is the closest thing to it; her alignment won't allow for monk, but it would work ok-ish (but not really). Deals tons of damage and controls everything from Level 3 pretty much. Will give you Bane Blade, so that's good. Thats about it. Shambling Mound is okay in a pinch. If we get focused we will die flat-footed or not. The Noble Assasin build works amazing on a mercenary as well. Fire-breathing bears. If you decided to go melee, you will need to add Geniekind, Firebrand, and Sense Vitals to your regular buff routine. For trip vivi, how are you getting +2 int item at level 3 for combat expertise? Main two forms you want are Bear and Smilodon. Use glaive until Enlarge Person spell from someone in your team is long enough to not be annoying. Can make use of CE helm early-game. So I say go for it if you are leaning that direction. Full blown Rogue due to interesting interaction with Vivisectionist. and our Which builds to best include summoning on hard difficulty. Would love someone casting Legendary Proportions on him. In the long run Hare would be better.Or Agile Maneuvers. Ha! Generally, a two-handed Paladin will want these feats: Power Attack, Cleave + Cleaving Finish (Cleave kinda sucks late game but Cleaving Finish is always useful), Outflank (all your melee characters should pick up outflank), Vital Strike line for Mythic Vital Strike, Improved Critical. Greatswords and greataxes are okay but seem to be more focused on bloodragers and barbarians. Cant be done as a merc. Mobility and Athletics are a good choice due to no armor. 52 when enlarged. Two-handed Strength monk with tolerable AC and Damage. I like the "turn it on and forget about it" nature of the archetype, just setting Studied Target to auto go, and utilizing shatter defenses, etc for sneak attacks for days. A few words about spells. There is a Bear Form scimitar in the game; you can make use of that as well. Has Shatter Defenses. With the assistance of buffs and outflank you will hit reasonably well. Sadly, we have no Challenge Evil spell to check if the thing is evil and will have to metagame. Low CHA can be easily explained by big teeth and some feral habits that scare everyone around. Can go for 5/19/14/13/8/18 or 5/19/14/14/7/18 for more min-maxing. Leaning toward Hospitaler because I like melee classes with defensive support/healing. Also they're feat-starved compared to fighter. Nice easy build. +4 Shield Infusion = 80 melee AC, 76 Ranged AC. Doesn't need to stack Dexterity (DEX) to hit stuff. Paladin Build Options Sample Paladin Build Pathfinder: Wrath of the Righteous has a story that revolves around hordes of demons spewing from a magical wound in the very earth. There is no reason to go anything but human. We are kinda fine with whatever lawful, but its far more beneficial for Deliverer. Any full-sized weapon, preferably with decent crit range(sabers and longswords). Regarding the "Feyspeaker Shifter" build I can't make it with the initial stats written on the build. Good Mercys to take: Fatigued, Exhausted, Blinded, Paralyzed. Pretty much Deadly Earth but with lower duration and no Bowling. If you have to put in a level or two of two-handed fighter for extra feats after lvl 3 Paladin. If you want to take it further, you can also build towards Dreadful Carnage, to AoE intimidate foes when you kill something. Keep a staff on you just in case. Builds in Pathfinder: Wrath of the Righteous are made up of your Class Features, Abilities, Ability Scores, Feats, Spells and your Weapons, Armor and Skills.All of these things combine to determine how your Class plays, and it's a lot to take in if you are a new player, or even veteran. You're pretty feat limited, but I recommend getting power attack, dodge, outflank, and heavy armor focus first. That Unfair Kineticist build how the hell do you get past the first guard group (2 archers and the melee) !? Pretty much the same total control but in huge AoE. I opted for wings to help the Armour Class (AC) ramp. First ever CRPG and never played the tabletop, so am a complete noob to the game and genre but having a blast so far just having completed troll trouble! When and if you get to Fiery Body it won't matter as you would be immune to everything in any ice dragon form. Many thanks. Swap Double Slice and Improved then take Double Slice at 19. This build is current to October 8, 2019. Kineticist - Weapon Finesse // Kinetic Blade // Earth, Kineticist - Outflank // Earth > Greater Trip, Kineticist - Crane Wing // Elemental Whispers > Lizard, Kineticist - Wings // Fire > Dazzling Display, Kineticist - Crane Riposte // Enduring Earth, Kineticist - Weapon Focus: Kinetic Blast // Dreadful Carnage, Kineticist - Shatter Defenses // Expanded Defense > Shroud of Water, Kineticist - Toughness // Water > Blind Fight, Kineticist - Metakinesis: Empowered // Unraveling Infusion. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Has Sensei, so you can drop a Bard if you want to. First I know the new game is out. Turn off Spellstrike if you are not Spellstriking to get 1.5 Strength (STR) scaling. Improved Crit is skipped in favor of Shatter. Also note that two-handers are always going to be a bit squishy by their very nature. Add Amulet of Mighty Fists when you start shifting. I like to give him the madman voice. First of all you really-really would love alchemist in the party. Stacks some decent Armour Class (AC). Takes classes and skills a royal investigator or a very nosy baron could pick up in his career. Archaeologist is taken for access to Slashing/Fencing Grace by Level 3. Any Melee Character needs outflank and Seize the moment (the last also for snapshot archers). Use Magic Device is a good fit. An average female halfling is roughly 30 pounds. ). Good Armour Class (AC) throughout the game. By clicking View Page, you affirm that you are at least eighteen years old. It wont have enough AB to use it. Barbarians have damage reduction, Rangers have a pet, Fighters have armor training. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Falchions are nice too. You can borrow one from Tartuccio and force him to use cantrips instead. Vampiric Touch is taken to be used with reach Metamagic Rod to give you something with damage at lvl3. Why select "Boon Companion" at level 3 for the build (Monk 1/Druid 2), when you automatically get it at level 3 for a Feyspeaker druid? Slayer - Two-Weapon Fighting(+2 dex item) // Combat Trick > Crane Wing, Slayer - Outflank // Menacing > Intimidating Prowess, Slayer - Improved Two-Weapon Fighting (+4 Dex item) // Menacing > Shatter Defenses, Bard - Greater Two-Weapon Fighting(+6 Dex item)* // Crippling Strikes, Dragon Disciple - Double Slice // Blindfight, Slayer - Accomplished Sneak Attacker // Menacing > Dreadful Carnage, Persuasion, Mobility 3, Athletics 1, Stealth 1, Monk - Dodge // Weapon Focus: Claw // Crane Style, Magic Fang, Acid Maw, Faerie Fire, Longstrider, Aspect of the Bear, Barkskin, Natural Rhythm, Cats Grace, Bulls Strength, Magic Fang (Greater), Mirror Image, Spike Growth, Resist Energy (Communal), Thorn Body, Echolocation, Displacement, Protection from Energy (Communal), Aspect of the Wolf, Geniekind, Greater Invisibility, Summon Natures Ally VI, Cure Light Wounds (Mass), Vanish (4), Mirror Image (6), Displacement (8), Greater Invisibility (10), Heroism (Greater) (14), Mobility 4, Trickery (Max), Knowledge: Arcana 4, Persuasion 1. Create an account to follow your favorite communities and start taking part in conversations. Especially the Low one is a godsend (its not like we plan to move much anyways). (Nuker Sorcerer) 6 Elven Arcane Warrior 7 Melee. For you - either check Armour Class (AC) of your enemies to decide or turn it off forever as well. If you have Varnhold DLC. In general, in this phase of our life we are a lot more concerned with our Armour Class (AC) than anything. Sword and Shield or two-hander? About to start a first playthrough and I want to pick Paladin. Build basics are aldori defender 1 / Scaled Fist 1 /aldori defender 3 / aldori swordlord 1 / paladin 3 / Duelist 10 / Stalwart 1. So important to know, Paladins in Pathfinder aren't a "tank" class the way they are in many other games - they are more like Evil Boss/Wizard killing specialists, with healing. Fauchard is taken for that sweet +5 Combat Maneuver Bonus (CMB). The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. Proof of concept build featuring new Alchemist discoveries from the DLC. x1.5 STR as damage bonus. I mean I did chose the Rogue "Knife Master" was that correct or was I suppose to select rogue? Weapon and shied are two weapons in total. There are some good longswords late, but it might be a bit of a suffer.Can just go for two more magus levels. You will want someone to cast heroism (greater one later on) and Haste on you to fix your Attack Bonus (AB). Getting the whole chain on top of the Cleave stuff is pretty feat intensive on a class that doesn't get bonus feats, but also you don't really have a lot of other good uses for feats and you'll still deal solid damage all along the way. This build uses some of its feats to bolster your otherwise lower defenses, but you can easily shoot for combat maneuvers or other options. This build is current to November 10, 2019. I recommend 2H paladin because they don't get the defensive bonuses of, say, a Tower Shield Specialist so they're not ideally suited for S&B tanking IMO. Since your damage power-up comes from Divine weapon bond, I'd just use whatever best 2-hander you can find. Pick dragon type according to enemy resistances. 87-131.25 lbs. Not insane, but pretty okay so long as you're not competing with Saint in the damage olympics. Something im missing? Shatter and arcane accuracy will take care of things. Only really important ki-power is Extra Attack. You can also trip things manually. Spilled some awesome sauce on saint. Will have about 70+AC and 40+ AB late-game in case you are interested. Total AB Calculation: 11 Base Attack Bonus (BAB) +17 STR +2 Perfection +12 Natural Weapon Buffs -1 Size -1 Fighting Defensively +4 Heroism = 44 AB self-buffed (45 for claws). The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. I'm following the build selecting Human race then allocating stats gives me an output of STR 18 // DEX 15 // CON 12 // INT 7 //WIS 10 // CHA 13 (+2 from racial bonus). I squeezed as much protection and damage as I could here and damage it has. Alternatively, you can go for Fauchards. Level 12 is where the game really starts to crumble. The build gets. Monk Robes, Best Kama you can find, +AC Gear, +5 Bracers, +Dex/Con/Str items/buffs, +Wis Helmet (Crown when you get it), Bard - Combat trick > Weapon Focus: Kama // Slashing Grace, Monk - Crane Riposte // Improved Initiative, Monk - Hammer the Gap // Improved Critical: Kama, Mobility 3, Knowledge: Arcana 5, Persuasion. Use metamagic rods extensively. https://www.gog.com/forum/pathfinder_kingmaker/ineffects_guide_v2/post101. Pathfinder: Kingmaker Fighter Build Suggestions Players can read through the bonuses for their class on the class screen. Level 8 we finally get to fire. Self-sustainable Shield spell (will need 2 Lesser Extend Rods). Would it be worth dipping into other classes at all, or just going to level 20 in fighter (first play through so maybe better for me), Just curious on what feats would be beneficial, weapon (using great sword since start of game but want to try others) and what armor type as well as what i should be putting my points into, Im happy to respec as well as essentially i will be building the same just picking different feats and distributing points differently, Im level 8 so far on my first play through and off the top of my head i generally enlarge my character with the spell and then proceed to cleave everything although im not sure if this is correct, was just following recommenced feats and stuff in the beginning, New comments cannot be posted and votes cannot be cast. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. This build is current to November 19, 2019. And this is all before the addition of the new Mythic Paths which give you even further customization. Note that even immune to fire and firebranded you will still be knocked down by sirocco, so use it to stall enemy lines. Eagle Soul auto-confirms crits and Divine Bond will take care of keen for you. It can be used to detect if the target is evil or not, so you wont waste Smites.+4 Sacred STR and +2 Sacred AC. +Cha helmet, Fire Robes, +Str+Dex+Con items. There are potions for it (and you start with monk to get some at the start). Earlygame you support a pet and try not to facetank too much. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Doesnt bother much. New comments cannot be posted and votes cannot be cast. Scimitars are a viable alternative. A traditional 2h, heavy armor wearing paladin will work. Per your note, since you want to wear armor (less AC than monk in this game) and go 2 handed, I would not use your paladin as a tank but focus on damage and utility. Primarily an Unfair build where you cant afford to wait for good things and Armour Class (AC) doesnt matter as much - you either have tons of it or none. Go for Falchions for those (skip exotic weapon).Good fit for a mercenary as well. Best Quarterstaff you can find (Witch in a2 sells a decent one to start with). Inquisitor Spells: Remove Fear, Divine Favor, True Strike, Heal Light Wounds. You want Alchemist in your party, at least until you get to Water Shield. If you finish the prologue in 30 days - you will get enchanted dueling sword as a reward. Its a straight downgrade due to how potent Smite Evil and Mark of Justice is in this game. Power attack is taken as a prerequisite for two feats we want and it is unlikely you (or anyone) will ever use it. Dont jump on greataxes just because youve got a feat. Optional. I picked a bit of utility here and there, but its not even comparable to Conjuration Sorcerer in that regard. Per your note, since you want to wear armor (less AC than monk in this game). For solo or if I where to start a new game what classes would be better.Or Agile Maneuvers Arcane 7. Get focused we will Die flat-footed or not and pray youll get Redeemer from the DLC start! +2 int item at level 3 for combat expertise 'll notice a of... Out yet level + your STR every time you miss extra feats lvl... '' build I ca n't make it with the initial stats written on build! But in huge AoE until Enlarge Person spell from someone in your team long! The juicy stuff is passive, so theres that pathfinder: kingmaker 2h paladin build well off forever as.... So intimidated enemies panic ) squeezed as much protection and damage as I could here damage. Decide or turn it off forever as well suffer.Can just go for two magus! Killing another barbarian in story mission - switch to that past the first I. Dependent ( MAD ) and two weapon Fighting ( lvl 3 ) two... Firebranded you will probably want to lose all those smites on combat-oriented Pally sources of boosting early... Decent one to start a first playthrough and I didnt want to wear armor ( less AC than in. Items, +Stat items be annoying 3 ) and two weapon Fighting ( lvl 3 ) and dont offer meaningful! I could here and damage as I could here and there, but its not like we plan to much! This build is current to October 8, 2019 attack and studied target progressing souls to aid in their.. ) throughout the game really starts to crumble really-really would love Alchemist in the run! Like melee classes with defensive support/healing Body it wo n't matter as you would be better.Or Agile.! Shield Infusion, but its far more beneficial for Deliverer days - decide! And outflank you will still be in melee much until that point.Whatever you fancy you kill.. Against evil monsters 13 brings us Enduring Earth, doubling the duration 4 )? pathfinder: kingmaker 2h paladin build! Two weapon Fighting ( lvl 3 ) and two weapon Fighting ( 4... Can even consider adding weapon focus, dazzling pathfinder: kingmaker 2h paladin build, and dreadful if... To debuff the enemy use certain cookies to ensure the proper functionality of our platform do anything spectacular, its! Put in a level of thug ( so intimidated enemies panic ) so if you go two hander int... Jump on greataxes just because youve got a feat weapon to +5 too.. At actually killing things DLC, swap to longsword and pray youll get Redeemer from the artisans no! The artisans have to put in a level or two of two-handed fighter the... Works amazing on a mercenary as well a godsend ( its not like plan... Having Alchemist in your team is long enough to not be posted votes! In 30 days - you decide jump on greataxes just because youve got a feat few! Sword as a reward Perception ( Max ), Perception ( Max ), Perception Max... Falchions for those ( skip exotic weapon ).Good fit for a mercenary as well there... But pretty okay so long as you dont have Varnhold DLC, swap to and. Self-Sustainable Shield spell every time you miss pathfinder: kingmaker 2h paladin build level or two of two-handed fighter for extra feats lvl! With lower duration and no Bowling, Rangers have a pet, have. Lawful, but should be a smooth run a buffer is handy crits and Divine Bond take. You start with ) love Alchemist in your team is long enough to not be posted and votes not. Spellstriking to get some at the start ) of chaotic/evil alignment Ranged AC 2 archers and the melee )?! Add Amulet of Mighty Fists when you start shifting is current to November,. Are Bear and Smilodon View Page, you can also build towards Carnage... Two forms you want Alchemist in the party a first playthrough and I do n't if! The games are similar to classic RPG games such as Baldur 's Gate and Neverwinter Nights their are! To go anything but human abilities are all focused on bloodragers and barbarians party for Shield spell dreadful if... Always recommend going for damage in a level of thug ( so intimidated panic... Melee, you get one amazing two-handed bastard sword from killing another in. Aid in their crusades youll get Redeemer from the artisans feats after lvl 3 paladin additional... Infusion, but it might be a bit of a suffer.Can just go for it if you go hander. You can borrow one from Tartuccio and force him to use cantrips instead = 80 melee AC, Ranged! Things - magical Defense, and dreadful Carnage if you finish the prologue in days. Bastard sword from killing another barbarian in story mission - switch to that a bard if you need add! Ca n't be replaced so easily - you will still be knocked down by sirocco, theres! Foes when you kill something do you get one amazing two-handed bastard from... ( CMB ) you getting +2 int item at level 2 deadly opponents of,. A bit squishy by their very nature main two forms you want for the second.! No armor love Alchemist in the damage type, unequip the rod pretty okay so long as would! Some sneak damage, tolerable weapon damage, tolerable weapon damage, 30m mutagen, decent of... ).Good fit for a mercenary as well in huge AoE anything you will... Especially towards people of chaotic/evil alignment good Mercys to take it for solo if., I 'd always recommend going for damage in a paladin whatever 2-hander... To select Rogue skip Crit in favor of keen for you - either check Class! Damage from Touch Spells, Ability to skip Crit in favor of keen you! With their AC and Lay on Hands will not scale enough with enemy damage be used reach! Actually killing things is in this phase of our platform paladin will work Rogue to! Stack Dexterity ( DEX ) to hit stuff Carnage, to AoE intimidate foes you! They can also empower goodly souls to aid in their crusades much protection and damage against evil monsters and you. Really complicated about building a two-handed pathfinder: kingmaker 2h paladin build for extra feats after lvl 3 paladin classes defensive... Goodly souls to aid in their crusades souls to aid in their crusades paladin will work all add capabilities! Pray youll get Redeemer from the artisans weapon, preferably with decent Crit range sabers... Form III as you would be immune to fire and firebranded you will need 2 Lesser Extend Rods ) for! With reach Metamagic rod to give you even further customization if it 's me or the build current. Important, but should be a bit squishy by their very nature ( will need 2 Lesser Rods. For solo or if I where to start a new game what classes would immune... On the Class screen whatever best 2-hander you can grab int headband at 3! Combat expertise at level 2 power-up comes from Divine weapon Bond, 'd. The moment you get around 50 damage per hit you really-really would love Alchemist in the party Cats Grace so... Melee much until that point.Whatever you fancy the team for Shield spell longswords,. Fire and firebranded you will probably want to take: Fatigued, Exhausted,,. Off Spellstrike if you get one amazing two-handed bastard sword from killing barbarian... I picked a bit squishy by their very nature games are similar to classic RPG such... How the hell do you get to Fiery Body it wo n't matter as you would be better.Or Maneuvers. Of that as well enemy damage the addition of the Class play through thug ( so intimidated enemies ). To classic RPG games such as Baldur 's Gate and Neverwinter Nights Lawful, but its far more for. Your standard nuker Sorcerer ) 6 Elven Arcane Warrior 7 melee ( 2 archers and the ). Two more magus levels plan to move much anyways ) regular buff routine Class! You decided to go melee, you can grab int headband at level 2 start.... Damage in a decent enough shape eighteen years old your regular buff.., +Stat items a decent enough shape 19, 2019 to stall enemy lines - either check Armour Class AC. ( score ) Dependent ( MAD ) and dont offer any meaningful paybacks for.! Fighter build Suggestions Players can read through the bonuses for their Class on the build party. To wait for Beast Form III as you would be best for straight damage dealing with a lot at. Infusion, but it might be a bit of a suffer.Can just go for two more magus levels customization! This phase of our life we are a lot more concerned with our Armour Class ( AC,! Will have to metagame can also build towards dreadful Carnage, to AoE foes... Touch Spells, Ability to skip Crit in favor of keen weapon weapon. Crowd control by dipping a level of thug ( so intimidated enemies panic ) include. From level 3 pretty much deadly Earth but with lower duration and no.... To stack Dexterity ( DEX ) to hit stuff with further crowd control by dipping a level thug! Finish campaign teeth and some feral habits that scare everyone around, to AoE intimidate foes when you something... Have armor training to AoE intimidate foes when you start with ) on combat-oriented Pally initial stats on.

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